MASS ATTACK PRINCIPLES
1. Offensiveness
2. Principles of Defense
3. Constant Flowing Motion
4. Repetition
5. Diversionary Tactics
6. Initial Offensive Action
7. Dealing With Most Immediate Danger First
8. Breaking Out
9. Shielding Factor
10. Support Factor
11. Weapon Factor
12. Dealing Simultaneously With Multiple Opponents
13. Economy of Motion
14. Reaction Factor
15. Spontenaity Through Awareness
16. Movement Patterns
17. Breathing
18. Control - Physical
19. Control - Psychological
20. Low Kicks
21. Instant Retraction
22. Principle of Uncertainty
23. Multiple Opponents Sweeping Strikes
24. Change of Direction
25. Avoiding Entanglement
26. Constant Cover
27. Hostage Factor
1. OFFENSIVENESS
- This is the key to surviving a mass attack.
- If you hesitate to initiate an 'offensive defense' the mass will get the first change to
strike.
- Don't allow yourself to be backed into a corner, that is one opponent you can't beat.
- Don't allow an opponent to enter your Critical Distance without reacting.
- Strike the opponent closest to you.
- Fake in one direction and strike or escape in another.
- Practice this with no less than four opponents.
- Have a group of attackers surround you as you practice breaking out.
2. PRINCIPLES OF DEFENSE
- Keep in mind your Defensive choices.
- Fake.
- Draw the opponents to you . . . then strike.
- Keep all vital areas constantly covered.
3. CONSTANT FLOWING MOTION
- Continuous movement, not setting to allow the opponents to get a bead on you.
- Strikes flow and circle, hitting Multiple Opponents.
- The body spins and circles to dissolve potentially deadly strikes. (Example: Punch to
body is blocked with the shoulder as the body spins)
- Techniques should flow from strike to block to strike.
- Proficiency in blocking and opponent reaction to strikes is mandatory in perfecting
Constant Flowing Motion.
4. REPETITION
- Continuous strikes to your opponent. Your mind should be on the openings and targets as
you repeatedly strike.
- In most cases you will be dealing with one opponent at a time. Make sure you have hit
that opponent in one or more places repeatedly and quickly dispense with him. Repetition
could be used to follow upon absorption.
- Repetition aids in thoroughness. You know the job is done on that opponent and that he
is no longer a threat. You would not want him re-attacking you while you were dealing with
another opponent.
5. DIVERSIONARY TACTICS
1. Body language
- Breathing
- Yelling
- Faking and broken rhythm
- Eyes
- Stepping toward one opponent while striking another
2. Disassociation
- Flicks to eyes and other painful areas
- Rakes and Pokes
- Objects
6. INITIAL OFFENSIVE ACTION
- Taking the offensive action when you are confronted by more than one opponent is a means
on surprise and disassociation to your opponents.
- Breaking out
- Dealing with Immediate Danger First
- Use of Diversionary Tactics
- Dealing with the leader or most formidable opponent first for psychological reasons.
- The initial action should be totally devastating.
7. DEALING WITH MOST IMMEDIATE DANGER FIRST
- The opponent who is attacking you with a weapon and is within your critical distance is
the most immediate dancer and should be dealt with immediately.
- The opponent who poses the biggest threat to you should be dealt with totally in order
to "psyche out" the other opponents, and of course protect yourself.
8. BREAKING OUT
- When surrounded by many opponents it is sometimes best to break out of the circle by
taking the Initial Offensive Action toward and through the weakest link in the circle. The
opponents must then regroup and re-circle you if you have not already left the scene of
the fight.
- Obviously, if you broke out of the circle and devastated the strongest link or the most
formidable opponent at the same time, you would accomplish several things in one move.
9. SHIELDING FACTOR
- A disabled opponent or an opponent under your Control can be used as a shield against
other opponents.
- Any objects or surroundings such as a wall, tree, post, car, garbage can top, etc., can
be used to shield one side of you while you deal with opponents on the other sides.
10. SUPPORT FACTOR
- A partially disabled opponent or an opponent that you have physical control of can be
used as a support base for moves such as hyper-extension kicks that require good balance.
- Surrounding objects such as cars, poles, trees, etc., can be used for the same purpose.
11. WEAPON FACTOR
- A disabled opponent or an opponent that you have under your physical control can be
thrown against another opponent as a weapon.
- One opponent's attack can be used as a weapon against another by overextending or
redirecting his attack into the other opponent.
- Any object can be used as a weapon in a mass attack situation to increase your
destructive capabilities. Your opponent's weapon can be taken away from him and used
against your opponent's. You should be proficient with all weapons.
12. DEALING SIMULTANEOUSLY WITH MULTIPLE OPPONENTS
- Usually you will be dealing with one opponent at a time, but for maximum efficiency in
many circumstances you should deal with several at a time.
- You can strike and/or neutralize more than one opponent at the same time with any
combination of those two. The most efficient way would be to use several absorptions
simultaneously.
- To use Multiple Opponents Sweeping Strikes is not exactly dealing simultaneously with
several opponents but is should be kept in mind.
13. ECONOMY OF MOTION
- Maximum efficiency by not wasting movement.
- Dealing Simultaneously with Multiple Opponents and Multiple Opponents Sweeping Strikes
are good examples of Economy of Motion.
14. REACTION FACTOR
- Use your opponent's reactions as a rebound.
- Use his reactions to create openings.
- Know how your opponent's body will react to your blows.
- Know how your opponent reacts to your Psychological Control.
15. SPONTANEITY THROUGH AWARENESS
- One must be flexible and react spontaneously in a situation depending on the
circumstances as they come up on a split second basis.
- One must learn to be totally aware. Yet, to be aware is to be unaware.
- One must have as many minds as opponents, yet, one must not let his awareness rest on
any one opponent or object. or interpret any sensory stimulus.
- One should keep an empty mind while fighting. The mind should be like a mirror and
become the reflection of the opponent so to speak. The opponent's attack becomes ones
defense making one's move the completion or the compliment of the opponent's move.
- One should be in a state of "no-mindedness" (Wu Hsin) while fighting.
16. MOVEMENT PATTERNS
- Certain Movement Patterns are followed or used according to one's own state, the
terrain, the surroundings, the number of opponents, their method of approach, etc. These
Movement Patterns are:
- Spinning techniques
- Telephone booth techniques (Includes Absorptions)
- Constant Forward Pressure
- Retreating techniques
2. Patterns can be used in combination. One can interchange flexibly with the
situation.
17. BREATHING
- A steady breathing pattern should be set while fighting in order to keep from tiring as
fast, to flow, and to help maintain the proper state of mind.
- Breathing can be used for Broken Rhythm to throw your opponent's timing off.
- Use apparent tirelessness to psyche out your opponents.
- Use proper breathing on strikes for maximum power development.
- Use proper breathing to deal with pain and avoid injury through practice of internal
resistance.
18. CONTROL - PHYSICAL
1. Your opponent can be controlled through balance techniques
- Pushing and pulling
- Grabbing
- Sweeping and throwing
2. Your opponent can be controlled through pain
- Pressure points
- 'Come along' techniques
3. Your opponent can also be controlled through the use of Chi Sao (Sticky hands)
or any other kind of immobilization techniques.
19. CONTROL - PSYCHOLOGICAL
1. Your opponent can be controlled through his mind by:
- Assertiveness and aggressiveness
- Kiai's
- Pain and the fear of pain
- Unpredictability
2. Control - Psychological is when you make your opponent predictable. By understanding
his reflex reactions to your predetermined stimulus, you can create openings, make him
react the way you want, and keep him confused.
20. LOW KICKS
Keep your kicks below the belt level so that there will be less risk of getting your
foot caught or losing your balance
21. INSTANT RETRACTION
Retract all kicks and blows instantly to avoid getting them caught.
22. PRINCIPLE OF UNCERTAINTY
All fighting is based on deception. Be unpredictable at all times and make your enemy
uncertain.
23. MULTIPLE OPPONENTS SWEEPING STRIKES
- Use one whipping or sweeping blow to hit several opponents.
- Dealing simultaneously with Multiple Opponents economizes on motion.
24. CHANGE OF DIRECTION
Change your direction of movement often to stay unpredictable and to keep from getting
dizzy when spinning.
25. AVOIDING ENTANGLEMENT
In all your moves, avoid getting entangled with any opponents because of the danger
from the others.
26. CONSTANT COVER
Constant Cover should be maintained at all times with properly positioned arms and legs
through cover-all movements.
27. HOSTAGE FACTOR
Use opponents that you have control of or that you have disabled to serve as a threat
to remaining opponents of an equal or greater number.
- Use hair grabs for control
- Use Arm & Leg Immobilizations to keep opponents off balance
- Body positioning
- Use Joint Techniques
- Use Sweeps and Throws